Number guessing game
This rather simple game begins something like "I'm thinking of an integer between forty and sixty inclusive, and to your guesses I'll respond 'High', 'Low', or 'Yes!' as might be the case." Supposing that N is the number of possible values (here, twenty-one as "inclusive" was stated), then at most questions are required to determine the number, since each question halves the search space. Note that one less question (iteration) is required than for the general algorithm, since the number is already constrained to be within a particular range.
Even if the number we're guessing can be arbitrarily large, in which case there is no upper bound N, we can still find the number in at most steps (where k is the (unknown) selected number) by first finding an upper bound by repeated doubling.[citation needed] For example, if the number were 11, we could use the following sequence of guesses to find it: 1, 2, 4, 8, 16, 12, 10, 11
One could also extend the technique to include negative numbers; for example the following guesses could be used to find −13: 0, −1, −2, −4, −8, −16, −12, −14, −13
Word lists
People typically use a mixture of the binary search and interpolative search algorithms when searching a telephone book, after the initial guess we exploit the fact that the entries are sorted and can rapidly find the required entry. For example when searching for Smith, if Rogers and Thomas have been found, one can flip to a page about halfway between the previous guesses. If this shows Samson, we know that Smith is somewhere between the Samson and Thomas pages so we can bisect these.
Applications to complexity theory
Even if we do not know a fixed range the number k falls in, we can still determine its value by asking simple yes/no questions of the form "Is k greater than x?" for some number x. As a simple consequence of this, if you can answer the question "Is this integer property k greater than a given value?" in some amount of time then you can find the value of that property in the same amount of time with an added factor of log2k. This is called a reduction, and it is because of this kind of reduction that most complexity theorists concentrate on decision problems, algorithms that produce a simple yes/no answer.
For example, suppose we could answer "Does this n x n matrix have determinant larger than k?" in O(n2) time. Then, by using binary search, we could find the (ceiling of the) determinant itself in O(n2log d) time, where d is the determinant; notice that d is not the size of the input, but the size of the output.
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